R.U.S.E. Wiki
m (moved Reverse intel to Reverted Intel: Changing the page name to match the name used in-game.)
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{{Ruse
 
{{Ruse
|title=Reverse intel
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|title=Reverted Intel
 
|image=
 
|image=
|name=Reverse intel
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|name=Reverted Intel
 
|requires=
 
|requires=
 
|level=
 
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'''Reverted Intel''' is a [[ruses|ruse]] in [[R.U.S.E.]]. Your intelligence officers and cipher-writers are given orders to switch code-names of your light and heavy forces, deliberately causing misinformation for any enemies monitoring your troops' movements. Like all ruses though, Reverted Intel cannot be maintained indefinitely, and must be
'''Reverse intel''' is a [[ruses|ruse]] in [[R.U.S.E.]].
 
   
 
==Effect==
 
==Effect==
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Light units are given heavy unit markings when not scouted, and vice versa. For example, a battalion of [[Sherman]] tanks is moving into a new Sector; deploying Reverted Intel in the sector will turn all of the 'Heavy' Unit tokens that normally represent your tanks into 'Light' Unit tokens. This should lead your enemies to believe that the troops encroaching on their position are Infantry units, and will (hopefully) send the wrong units to respond to the threat. Note that Reverted Intel will not stand up to scrutiny by enemy [[Recon]] units; take them out quickly to ensure the ruse remains believable.
Light units are given heavy unit markings when not scouted, and vice versa.
 
   
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==Tactics and Strategy==
==Uses==
 
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Reverted Intel can hide your Infantry under the assumed guise of a Tank division, allowing them to get closer to enemy factories and supply depots in order to [[Capture|capture]] them. Reverted Intel also works well in concert with [[Decoy Offensive|fake attacks]]; send a Decoy Tank Assault to a given sector to draw off your opponents' Anti-Tank units, and then send a battalion of Armored Units (under the guise of Reverted Intel) straight into the heart of their territory.
*Great for making foot troops into looking like tanks, vice versa.
 
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*Also a good idea to use it with [[Decoy Offensive|fake attacks]].
 
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Note that Armored units (usually) move faster than Infantry units, especially when moving overland (Infantry units can only move at maximum speed when using [[Roads]]) if a group of enemy Light unit tokens are moving faster than you think they ought to (or, inversely, Heavy tokens moving slower than normal) chances are, your enemy has Reverted Intel operating in the sector.
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==See Also==
 
[[Category:Ruses|{{PAGENAME}}]]
 
[[Category:Ruses|{{PAGENAME}}]]

Revision as of 18:22, 22 October 2010

Reverted Intel is a ruse in R.U.S.E.. Your intelligence officers and cipher-writers are given orders to switch code-names of your light and heavy forces, deliberately causing misinformation for any enemies monitoring your troops' movements. Like all ruses though, Reverted Intel cannot be maintained indefinitely, and must be

Effect

Light units are given heavy unit markings when not scouted, and vice versa. For example, a battalion of Sherman tanks is moving into a new Sector; deploying Reverted Intel in the sector will turn all of the 'Heavy' Unit tokens that normally represent your tanks into 'Light' Unit tokens. This should lead your enemies to believe that the troops encroaching on their position are Infantry units, and will (hopefully) send the wrong units to respond to the threat. Note that Reverted Intel will not stand up to scrutiny by enemy Recon units; take them out quickly to ensure the ruse remains believable.

Tactics and Strategy

Reverted Intel can hide your Infantry under the assumed guise of a Tank division, allowing them to get closer to enemy factories and supply depots in order to capture them. Reverted Intel also works well in concert with fake attacks; send a Decoy Tank Assault to a given sector to draw off your opponents' Anti-Tank units, and then send a battalion of Armored Units (under the guise of Reverted Intel) straight into the heart of their territory.

Note that Armored units (usually) move faster than Infantry units, especially when moving overland (Infantry units can only move at maximum speed when using Roads) if a group of enemy Light unit tokens are moving faster than you think they ought to (or, inversely, Heavy tokens moving slower than normal) chances are, your enemy has Reverted Intel operating in the sector.

See Also