R.U.S.E. Wiki

I have orders to rally any man with two arms, two legs, and a gun.
- Andrew Campbell, Taking Command!

Though the young American G.I.s were mostly inexperienced in combat, they could still bring heavy, tough, often inaccurate fire, thanks to their modern automatic armament (M1 Garand, M1 Carbine, B.A.R., ect.) upon the enemy. The same applies for close combat, where the small but very effective Mk. 2 grenade allowed them to saturate enemy positions with deadly fragments.

These regular army men (seriously, they're as populous as the toy army men) are effective in numbers and very cheap to produce. However, they are vulnerable to air attack, making them easy targets.


G.I.s from the 25th Division in the jungle of Vella Lavella during Operation Cartwheel (Sept. 13, 1943)

The term "G.I." originally meant galvanized iron but in WWI, it was used to describe any "Government Issued" items and finally "General Infantry." This is a general term to describe any American infantry. During WWII, most American infantry would normally carry a M1 Carbine, M1 Garand, Browning Automatic Rifle (also known as the B.A.R.), or a Thompson submachinegun. Weapons of a G.I. would vary depending on specific role, terrain, and climate. But all the noted weapons are either semi or fully automatic, giving the G.I. an advantage over your average army of the time.


If we're lucky, we may catch a ride.
- G.I. moving

These units can be put into towns and woods, which will increase their defense along with the ability to give a surprise attack on the enemy. No matter how many times the enemy goes near a forest or town, it will count as a surprise attack. It is very dangerous for these units to be in the forest when a Tank with a flame thrower or fire hits... It is best to move these units into a town or away from the fire. These units also move twice as fast on roads, where they are turned into transports trucks, which, when attacked or attacking, must "exit" them, which might add a delay in the offense. Do not directly assault Anti Personnel bunkers or tanks, as these items are The G.I.'s main weakness. When used near airborne troops, these units we be favored to be shot at, so be careful when using the two together. When used near friendly tanks, these units will "support" them.

Pros & Cons

+They have good anti-tank preformance for light infantry and paratroopers, they have bazookas instead of satchel charges which can be dodged.

-Somehow, the US forgoes the wide selection of automatic and semi-automatic weapons in their army, resulting in them struggeling with the 20dps rather than 40 or 60 as you would expect.

Weapon Infantrynoicon.jpg Engineernoicon.jpg Buildingsnoicon.jpg Armor1yesicon.jpg Armor2yesicon.jpg Armor3yesicon.jpg Armor4yesicon.jpg Armor5yesicon.jpg Aircraftnoicon.jpg Rangeicon.jpg
750 125 63 50 30 20 150m
Weapon Infantryyesicon.jpg Engineernoicon.jpg Buildingsyesicon.jpg Armor1yesicon.jpg Armor2yesicon.jpg Armor3yesicon.jpg Armor4yesicon.jpg Armor5yesicon.jpg Aircraftnoicon.jpg Rangeicon.jpg
Light grenade
17 17 17 3 2 1 0 0 70m
Weapon Infantryyesicon.jpg Engineernoicon.jpg Buildingsnoicon.jpg Armor1noicon.jpg Armor2noicon.jpg Armor3noicon.jpg Armor4noicon.jpg Armor5noicon.jpg Aircraftnoicon.jpg Rangeicon.jpg
Light weapons
20 20 150m


See also