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The lads know about the special order, Joe. They'll fight to the last man.
- Coronel Andrew Campbell, during the Siege of Bastognes.

Fanaticism is an aggressive ruse in R.U.S.E.. In the campaign, the ruse was first introduced in The Siege of Bastogne.

When triggered, this ability appears in the map as a whirlwind of fire in the sector. All affected units within the sector will display a a blazing torch above them, reflecting the fact that they are more than motivated with their "inner fire" to keep fighting to the last consequences.

Effect[]

HQ to all squad leaders: fleeing soldiers will be considered deserters.
- Communications officer, once a commander orders Fanaticism upon a sector.

All Allied units will fight to the death. Depending on the details of the battle and the big overall picture, this strategy may succeed against a foe against whom your units may have otherwise been routed. However, it can also backfire, allowing the enemy to break through your defenses after your troops did not retreat as they normally would have. The success of Fanaticism also depends on the big overall picture, as all strategies in the game do. Since your units will die in battle instead of retreating, they will not be available to participate in future battles, which can affect your long-term strategy.

Notably, this ruse will also nullify the effects of the ruse Terror.

Strategies and tactics[]

  • Fanaticism may be used to withdraw a distressed unit being hit by artillery. It allows you to regain control of the unit's movement, pull the distressed unit out of enemy artillery range, and helps to lessen casualties.
  • Fanaticism can also be extremely useful as an offensive ruse, it enables your units to take out many more of your enemies units than it is capable of without Fanaticism. If used in conjunction with Blitz your army becomes even more powerful as it can quickly overrun your enemy. This is particularly useful on bombers, as the combination of both Blitz and Fanaticism allows your bombers to bomb their targets when usually the AA would cause them to rout and return to base or even worse, get shot down.
  • Fanaticism is also useful for holding town centers with infantry when they are under heavy attack, like five or more tanks. Deploying Fanaticism on the town will keep the infantry in the town center where they gain a buff to their hitpoints.
  • Fanaticism can have unintended consequences and may sometimes cost you more than it gains you. Units tend to focus their fire on non-routed units first, provided the player hasn't given them explicit instructions. By placing your units under Fanaticism, enemy units will focus them until they are dead, which can cost you more units than it should in the long run. Using Fanaticism on units that are cheap and plentiful seems to be more effective than using it on expensive units that will cost you if you lose them. 

Gallery[]

See also[]

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