R.U.S.E. Wiki
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*'''[[United States]]:''' Balanced. The U.S. military has units for every purpose on the battlefield. They have an average array of both advanced and light units with a massive productivity rate enabling them to produce high amounts of units on the battlefield quickly, so strength in numbers is preferable. However, thanks to major advancements late in the war the U.S. is right behind Germany in terms of technology allowing for a similar strategy, because the US advanced units are still fairly cheap and easy to produce they can be used en masse as spearheads for large assaults for offensives. The U.S. also has the most mobile armored force in game due to their artillery being mobile, quick mobile AA packing a powerful [[File:Axis.jpg|thumb|The Axis Powers]]punch, and tanks that equal German armor on any level.
 
*'''[[United States]]:''' Balanced. The U.S. military has units for every purpose on the battlefield. They have an average array of both advanced and light units with a massive productivity rate enabling them to produce high amounts of units on the battlefield quickly, so strength in numbers is preferable. However, thanks to major advancements late in the war the U.S. is right behind Germany in terms of technology allowing for a similar strategy, because the US advanced units are still fairly cheap and easy to produce they can be used en masse as spearheads for large assaults for offensives. The U.S. also has the most mobile armored force in game due to their artillery being mobile, quick mobile AA packing a powerful [[File:Axis.jpg|thumb|The Axis Powers]]punch, and tanks that equal German armor on any level.
 
*'''[[Germany]]:''' Quality Equipment. Though expensive to build, Germany's units are much more effective than those of other factions, with the exception of aerial units. Their artillery is also very accurate, but have shorter range as a result. Germany has many researchable and powerful units but they are quite expensive so tactics must be used to prevent the destruction of units. Germany is in the late game a suitable counter to the U.S. because of their massive and powerful units. German armor is the best on every class, Panzer III dominating the light tanks, Panzer IV ruling medium tanks, Panthers being the pinnacle of advance mediums, and Tigers are the equivalent to some foreign advance heavies.
 
*'''[[Germany]]:''' Quality Equipment. Though expensive to build, Germany's units are much more effective than those of other factions, with the exception of aerial units. Their artillery is also very accurate, but have shorter range as a result. Germany has many researchable and powerful units but they are quite expensive so tactics must be used to prevent the destruction of units. Germany is in the late game a suitable counter to the U.S. because of their massive and powerful units. German armor is the best on every class, Panzer III dominating the light tanks, Panzer IV ruling medium tanks, Panthers being the pinnacle of advance mediums, and Tigers are the equivalent to some foreign advance heavies.
*'''[[France]]:''' Defense. The French rely on superior defense in order to win. Their Maginot bunker is capable of putting a stop of an armored and infantry assault in seconds while their fortified position can take on aircraft daring enough to pass through their airspace. They also have an "elite" moniker infantry, the [[Legionnaires]] to come out of their barracks. French tanks are useful at the beginning of game and their super heavy tanks is powerful on end game. The French are therefore the most effective way to counter a rush by Italy or by the USA.
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*'''[[France]]:''' Defense. The French rely on superior defense in order to win. Their Maginot bunker is capable of putting a stop of an armored and infantry assault in seconds while their fortified position can take on aircraft daring enough to pass through their airspace. They also have an "elite" moniker infantry, the [[Legionnaires]] to come out of their barracks. French tanks are useful at the beginning of game and their super heavy tanks are powerful on end game. The French are therefore the most effective way to counter a rush by Italy or by the USA.
 
*'''[[United Kingdom]]:''' Air Force. The UK has the best overall air force in game. Powerful [[Spitfire]] class planes can shoot down most planes with ease, [[Hurricane]]s and [[Typhoon]]s are the best tank killers in the game and the [[Lancaster]] bomber has equal firepower as that of the B-17G heavy bomber. [[Paratroopers]] do not need research to be fielded. British ground units are not to be ignored, though. They have an advanced artillery force, excellent AA, and good anti-tank, with the Firefly tank destroyers, arguably the best tank hunters in game. However, they have the 2nd lowest useful tank force (just above the Italian armor).
 
*'''[[United Kingdom]]:''' Air Force. The UK has the best overall air force in game. Powerful [[Spitfire]] class planes can shoot down most planes with ease, [[Hurricane]]s and [[Typhoon]]s are the best tank killers in the game and the [[Lancaster]] bomber has equal firepower as that of the B-17G heavy bomber. [[Paratroopers]] do not need research to be fielded. British ground units are not to be ignored, though. They have an advanced artillery force, excellent AA, and good anti-tank, with the Firefly tank destroyers, arguably the best tank hunters in game. However, they have the 2nd lowest useful tank force (just above the Italian armor).
 
* '''[[U.S.S.R.]]:''' Strength. "The best defense is a strong offense." Russia fields powerful units that pack a punch as well as the strongest artillery. The Soviets have the best infantry in game, the advanced [[Gvardiya]], trained at an incredible speed and very low costs. Tanks are researched early at a high price, but the tanks themselves are cheap, being used to constantly harass the enemy to prevent damage to the backlines. The U.S.S.R. also have the most varied artillery force in the game. The artillery is already researched and ready to be fielded. With the Katyusha, the infamous Stalin Organ, confusion is spread on a wide scale with maximum ranges far behind enemy front lines. The Soviet Air Force is also quite effective against ground targets, although it needs protection against enemy planes. Russia's AA only works well when spread in massive numbers with a mix of AA guns and fighters.
 
* '''[[U.S.S.R.]]:''' Strength. "The best defense is a strong offense." Russia fields powerful units that pack a punch as well as the strongest artillery. The Soviets have the best infantry in game, the advanced [[Gvardiya]], trained at an incredible speed and very low costs. Tanks are researched early at a high price, but the tanks themselves are cheap, being used to constantly harass the enemy to prevent damage to the backlines. The U.S.S.R. also have the most varied artillery force in the game. The artillery is already researched and ready to be fielded. With the Katyusha, the infamous Stalin Organ, confusion is spread on a wide scale with maximum ranges far behind enemy front lines. The Soviet Air Force is also quite effective against ground targets, although it needs protection against enemy planes. Russia's AA only works well when spread in massive numbers with a mix of AA guns and fighters.

Revision as of 01:30, 31 May 2013

History shows that there are no invincible armies.
- Joseph Stalin

The Factions in R.U.S.E. includes the United States, United Kingdom, Nazi Germany, Italy, France, and the Soviet Union. Each faction possesses a unique balance of strengths and weaknesses, which allows for more dynamic gameplay/strategy. Japan was added later as part of the Pack of The Rising Sun. The player is able to play the United States campaign in singleplayer. During the United States' campaign you do have a chance to use the UK, France, and German armies, as well as captured Russian and Italian equipment. The other playable factions are playable in the online modes.

Faction Assets

File:Allies.jpg

The Allied Powers

  • United States: Balanced. The U.S. military has units for every purpose on the battlefield. They have an average array of both advanced and light units with a massive productivity rate enabling them to produce high amounts of units on the battlefield quickly, so strength in numbers is preferable. However, thanks to major advancements late in the war the U.S. is right behind Germany in terms of technology allowing for a similar strategy, because the US advanced units are still fairly cheap and easy to produce they can be used en masse as spearheads for large assaults for offensives. The U.S. also has the most mobile armored force in game due to their artillery being mobile, quick mobile AA packing a powerful
    File:Axis.jpg

    The Axis Powers

    punch, and tanks that equal German armor on any level.
  • Germany: Quality Equipment. Though expensive to build, Germany's units are much more effective than those of other factions, with the exception of aerial units. Their artillery is also very accurate, but have shorter range as a result. Germany has many researchable and powerful units but they are quite expensive so tactics must be used to prevent the destruction of units. Germany is in the late game a suitable counter to the U.S. because of their massive and powerful units. German armor is the best on every class, Panzer III dominating the light tanks, Panzer IV ruling medium tanks, Panthers being the pinnacle of advance mediums, and Tigers are the equivalent to some foreign advance heavies.
  • France: Defense. The French rely on superior defense in order to win. Their Maginot bunker is capable of putting a stop of an armored and infantry assault in seconds while their fortified position can take on aircraft daring enough to pass through their airspace. They also have an "elite" moniker infantry, the Legionnaires to come out of their barracks. French tanks are useful at the beginning of game and their super heavy tanks are powerful on end game. The French are therefore the most effective way to counter a rush by Italy or by the USA.
  • United Kingdom: Air Force. The UK has the best overall air force in game. Powerful Spitfire class planes can shoot down most planes with ease, Hurricanes and Typhoons are the best tank killers in the game and the Lancaster bomber has equal firepower as that of the B-17G heavy bomber. Paratroopers do not need research to be fielded. British ground units are not to be ignored, though. They have an advanced artillery force, excellent AA, and good anti-tank, with the Firefly tank destroyers, arguably the best tank hunters in game. However, they have the 2nd lowest useful tank force (just above the Italian armor).
  • U.S.S.R.: Strength. "The best defense is a strong offense." Russia fields powerful units that pack a punch as well as the strongest artillery. The Soviets have the best infantry in game, the advanced Gvardiya, trained at an incredible speed and very low costs. Tanks are researched early at a high price, but the tanks themselves are cheap, being used to constantly harass the enemy to prevent damage to the backlines. The U.S.S.R. also have the most varied artillery force in the game. The artillery is already researched and ready to be fielded. With the Katyusha, the infamous Stalin Organ, confusion is spread on a wide scale with maximum ranges far behind enemy front lines. The Soviet Air Force is also quite effective against ground targets, although it needs protection against enemy planes. Russia's AA only works well when spread in massive numbers with a mix of AA guns and fighters.
  • Italy: Speed/Superior Numbers. Italian units are weak, but cheap to build, take almost no time to construct, and are much faster than equivalent units from opposing factions. The Italian war machine relies almost completely on maneuverability and superior numbers whilst in combat. Italy (having the strongest air defense) is the counter to the UK. They have 2 ultra heavy AA/AT units, a light AA unit, and a super AA unit. These guns will tear the British air force to bits. Similarly, their many tanks can survive constant attacks by British fighter-bombers.
  • Japan: Wild Card. They have very good air units similar to the British. Likewise, their tanks typically lack armor but make up for it with higher firepower and speed, similar to Italy. Japan also has a variety of Infantry. Japan is a wild card, they can pretty much take on any nation, but they can in turn be beaten by any nation. They have one good anti-tank. For a quick rush strategy, Japan can pound out $5 tanks, as long as the other team doesn't have a good enough anti-tank force to stand out against those tanks.

See Also